Learning Path: Platforming: Create 2D and 3D Platform Games

Create fun cross platform 2D and 3D platformer games with multiplayer support


If you’re a developer or an enthusiast who wants to develop 2D and 3D platform games for the gamers out there, then this course is for you.

Platformers continue to remain the favorite of gamers. They involve players jumping on platforms and avoiding obstacles. In this course, we will give you a platform to start creating your own platformers.

In the first part, we will create a cross-platform C# engine that you can then use to create your own games, as well as a simple game that you can expand and improve upon. In the second part, we will focus on the C++ API of Unreal Engine. We will take you from a basic level of Unreal Engine 4 knowledge to being fluent and capable of navigating the Engine to build quality games using the C++ API. This course will help you create games which are easy to create but difficult to master.

Platforming: Create 2D and 3D Platform games provides a unique approach to learning to build platform games. We learn various techniques to build 2D and 3D games using C# and C++ API.

This course is a learner material and the curriculum is so planned to meet your learning needs. This course starts with the basics of game development that is creating 2D games using various techniques like designing, creating main scenes, creating enemies, making levels and creating other fun stuff.

Once we’ve prepared our first 2D game, we will start by more advanced game creation which is creation of 3D multiplayer platform games. We do this by creating characters and creating the main menu. We also look into the network game states for designing multiplayer games and finally we will look into the integration of our game.

By the end of the course, you’ll be ready to create your custom platform games instead of playing the boring ones out there.

About the Author

Amerigo Moscaroli is a Senior Software Developer at Mazooma Interactive.

Paul Mauviel is a freelance contract consultant specializing in virtual reality, Unreal Engine, and containerized web application technology. His most recent work is DreamDesk , which is a Virtual Reality desktop application built in Unreal Engine 4; it stands out from the competition by allowing users to view any of their open windows in VR. Paul has also worked on multiple containerized application solutions for dynamic web application hosting and deployment.

Who is the target audience?
  • Developers and Enthusiasts who would like to develop their own game platforms.

Full Details : [ Take Course Now ]

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